Appel v1.4 (Original)
The legendary original Appel platformer with 9 levels and a built-in level editor.
Play Nowđź’ˇ Tip: Click the green flag inside the game to start. Press the full-screen button in the game for the best experience.
Master ninja-style movement with significantly enhanced speed and agility in this fast-paced remix. Your character moves 50% faster, jumps higher, and has reduced gravity for longer air time. Levels are specifically designed for speedrunning with optimal paths, shortcuts, and time trial challenges. Features a built-in timer, ghost replay system, and leaderboard support. Perfect for players who have mastered the original and want an adrenaline-pumping challenge.
Your character moves 50% faster than in the original Appel. This makes precise platforming more challenging but allows for much faster completion times.
Higher jumps and reduced gravity give you more air control. Perfect for executing advanced movement techniques and reaching shortcuts.
Your best run is saved as a ghost that you can race against. See exactly where you can improve your time.
Precise timer tracks your completion time for each level and your total run time. Compare with community records.
Discover techniques like corner boosting, frame-perfect jumps, and momentum preservation to shave seconds off your time.
Practice individual sections before attempting full runs
Watch your ghost replay to find time save opportunities
Learn advanced movement techniques from top speedrunners
Don't brake - maintain momentum through smooth movement
Memorize enemy patterns for consistent fast sections
Use the quick restart (R) freely to reset bad runs early
Study level layouts to find shortcuts and optimal paths
Frame-perfect inputs matter - practice precision
Join the Appel speedrunning community for tips and strategies
Appel Ninja: Speed Edition emerged in June 2021 from the growing speedrunning community surrounding original Appel. While players had been competing for fastest times on the original since its release, Ninja Edition was purpose-built for competitive speedrunning. The creator analyzed hundreds of speedrun attempts, identified what separated top players from casual runners, and designed a game that amplified those skill differentiators. By increasing base movement speed by 50%, enhancing jump height, and reducing gravity, every movement becomes more impactful. Mistakes are more punishing, but perfect execution yields dramatically faster times. This creates a higher skill ceiling while maintaining the tight controls that made original Appel speedrun-friendly.
The ghost replay system represents one of Ninja Edition's most valuable features for skill development. After completing a level, your run is saved as a translucent ghost character that plays back during future attempts. This allows direct comparison with your previous performance—you can see exactly where you gained or lost time, which movement choices were optimal, and where improvements are possible. Advanced players use ghost replays to test different route choices, comparing side-by-side which path through a level saves the most time. The psychological impact is significant: racing against yourself creates immediate feedback and tangible progress markers. Many players report this feature accelerates skill improvement faster than any other training method.
Ninja Edition's enhanced physics enable advanced techniques impossible in original Appel. Corner boosting—jumping at precise angles when transitioning between walls—grants extra height and horizontal distance. Momentum preservation through smooth directional changes maintains speed that would normally be lost to friction. Frame-perfect wall jump timing extracts maximum vertical velocity from each input. The community has documented dozens of these techniques in detailed tutorials, but discovering new tech remains an ongoing pursuit. Some shortcuts require chaining multiple advanced techniques in sequence, creating execution barriers that separate skill tiers. The meta evolves as players find novel applications for established techniques or discover entirely new movement possibilities in Scratch's physics engine.
Unlike original Appel's levels designed for first-time discovery and exploration, Ninja Edition's 10 levels are crafted specifically for repeated speedrun attempts. Each level includes multiple viable routes—a 'safe' path for consistent completion and risky shortcuts that save significant time but require precise execution. Visual design guides optimal routes through subtle environmental cues: color highlighting on faster paths, geometric alignments suggesting jump distances, enemy placement that naturally funnels speedrunners toward intended routes. Levels are balanced so that a clean run using the safe path can achieve bronze or silver medal times, while gold medals require mastering at least some advanced techniques or shortcuts. This accessibility gradient welcomes newcomers while providing long-term mastery goals.
Ninja Edition catalyzed formation of a dedicated Appel speedrunning community that extends across Scratch studios, Discord servers, and external leaderboard sites. Players share splits (segment times), route optimizations, and technique tutorials. Community-organized tournaments feature categories like Any% (complete all levels fastest), 100% (collect all apples), and Individual Level (IL) runs. The leaderboard integration enables healthy competition while fostering collaborative improvement—top runners frequently help others improve through coaching and shared replays. This community proved that Scratch games could support competitive scenes comparable to commercial indie platformers, inspiring similar speedrun-focused projects in other Scratch games. For many participants, Ninja Edition serves as introduction to speedrunning culture that transitions into lifetime engagement with the broader speedrunning community.
Your character moves 50% faster horizontally, jumps approximately 30% higher, and experiences 20% reduced gravity for extended air time. These changes compound—a level that takes 2 minutes in original Appel might be completable in 45-60 seconds in Ninja Edition with optimal play. The increased speed makes precision platforming more challenging but enables speedrun times that feel dramatically different from the original game's pacing.
After completing any level, your run is automatically saved as a 'ghost'—a semi-transparent replay of your character that plays back during future attempts. This lets you race against your previous best time, seeing exactly where you're faster or slower. The ghost helps identify mistakes, compare route choices, and track improvement over multiple attempts. You can toggle ghost visibility on/off in the settings if you find it distracting.
Each level has three time thresholds: bronze (achievable with solid execution of the basic route), silver (requires some advanced techniques or minor shortcuts), and gold (demands mastery of optimal routes and advanced movement tech). Exact times vary by level—early levels might have gold thresholds of 25 seconds while late-game levels require sub-40 second times. Medal requirements are designed so beginners can earn bronze/silver through practice, but gold consistently challenges even experienced speedrunners.
Strongly recommended. Ninja Edition assumes familiarity with Appel's core mechanics (wall jumping, ceiling sticking, crouch-shrinking) and focuses on speed execution rather than teaching fundamentals. The increased speed makes learning these mechanics significantly harder. Complete original Appel first, then return to Ninja Edition once you're comfortable with all movement options. This progression lets you appreciate how the enhanced physics change familiar challenges.
Corner boosting is an advanced technique where you jump at precise angles when transitioning between two perpendicular walls, gaining extra height and distance. To execute: wall jump off the first wall, and as your character arcs toward the second wall, input a second jump at the exact frame you make contact with the corner where walls meet. Successful corner boosts propel you higher than two separate wall jumps. This technique requires frame-perfect timing and is essential for gold medal times on many levels.
Any% means complete all 10 levels as fast as possible; collecting apples is optional. 100% requires collecting every golden and red apple before completing levels. Low% means collecting the minimum apples needed to finish (usually zero, unless specific levels require apples to unlock exits). Individual Level (IL) runs focus on optimizing single levels independent of full-game runs. Each category has separate leaderboards. Most runners start with Any% to learn levels, then branch into other categories.
The Appel speedrunning community maintains several resources: dedicated Scratch studios with tutorial projects demonstrating each technique, YouTube channels featuring commentary walkthroughs of optimized runs, Discord servers where runners share real-time tips and route discoveries, and external leaderboard sites with recorded runs you can study. Start with beginner tutorial studios, watch top runners' recorded attempts, and don't hesitate to ask questions in community forums—speedrunners love helping newcomers improve.
Absolutely! Community tournaments often feature multiple skill divisions (beginner, intermediate, advanced) so you compete against runners of similar ability. Some tournaments use handicap systems or race formats where everyone starts simultaneously. Many events prioritize fun and community over pure competition. Even if you don't place highly, tournaments provide motivation to improve, opportunities to learn from better players, and social connections with fellow enthusiasts. Everyone starts somewhere—many current top runners began by placing last in their first tournament.
Frame-perfect inputs (inputs executed within a single 1/30th second frame) are required for the absolute fastest times and some advanced shortcuts, but aren't necessary to complete levels or earn bronze/silver medals. As you improve, frame-perfect techniques become increasingly valuable—they might save 0.5-2 seconds each, which compounds across a full run. Most top runners achieve frame-perfect inputs through muscle memory developed over hundreds of practice runs.
Safe routes are the intended paths through levels that prioritize consistency and lower execution difficulty. They're designed to be completable reliably even under pressure. Shortcuts are alternative paths that save time but require precise execution, advanced techniques, or riskier movement. Some shortcuts save 5-10 seconds but have a 50% success rate even for skilled players. Learning when to attempt shortcuts versus sticking to safe routes is a key skill in competitive speedrunning. Most gold medal times require using at least some shortcuts.
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