Desert Appel
Appel with online multiplayer, local co-op, and mobile support for collaborative platforming.
Play Nowđź’ˇ Tip: Click the green flag inside the game to start. Press the full-screen button in the game for the best experience.
The original Appel platformer game by griffpatch. A charming platformer where you control a small yellow character wearing a green hat. Collect golden apples, overcome obstacles, and master advanced movement mechanics across 9 challenging levels. The game features precise controls, innovative physics, and a powerful built-in level editor that has inspired thousands of community creations.
Jump against a wall and hold the directional key toward it to stick. While stuck, press the jump button to push off in the opposite direction. Chain wall jumps to climb vertical shafts and reach high platforms.
Hold the up key when touching a ceiling to stick to it. While stuck to the ceiling, you cannot move sideways. Use this to avoid enemies below or time your drops carefully.
Hold the down key to make your character crouch and shrink. This allows you to pass through narrow one-block-tall passages. You cannot jump while crouching.
The longer you hold the jump button, the higher you jump. Tap for small hops, hold for maximum height. Master this for precise platforming.
Collect all golden apples in each level for completion. Some apples are in plain sight, others require mastering advanced movement techniques.
Each level contains one secret red apple hidden in hard-to-reach places. Finding all red apples is the ultimate challenge for completionists.
Appel includes a powerful built-in level editor that lets you create and test custom levels. Access it by pressing Q + M simultaneously during gameplay.
Master wall jumping early - it's essential for later levels
Time your ceiling stick drops carefully to avoid enemies
Use crouch to access secret areas with hidden apples
Don't rush - precision is more important than speed
Watch enemy patterns before attempting difficult sections
Checkpoints save your progress, so take risks after reaching one
The red apples are optional but very rewarding to find
Experiment with the level editor to understand game mechanics better
Appel represents a landmark achievement in browser-based gaming, particularly within the Scratch community. Created by legendary developer griffpatch in December 2020, this deceptively simple platformer introduces innovative movement mechanics that have inspired over 25,000 remixes and garnered more than 10 million plays. Unlike traditional platformers that rely solely on running and jumping, Appel incorporates wall jumping, ceiling sticking, and character shrinking to create a unique gameplay experience that rewards skill and creativity.
Griffpatch, already renowned in the Scratch community for technical tutorials and impressive projects, designed Appel as both a playable game and an educational tool. The built-in level editor wasn't just an afterthought—it was a core feature meant to empower players to become creators. This design philosophy transformed Appel from a single game into a platform for learning game design principles. The character design, featuring a cheerful yellow protagonist with a distinctive green hat, became instantly recognizable and spawned countless variations across the community.
Appel's brilliance lies in its layered complexity. New players can complete early levels using basic movement, but advanced techniques unlock as skill develops. Wall jumping allows vertical navigation through tight shafts by alternating between walls. Ceiling sticking provides safe zones to observe enemy patterns and plan next moves. The crouch-shrink mechanic opens secret passages containing hidden collectibles. Variable jump height, controlled by button hold duration, enables pixel-perfect platforming. These mechanics combine in endless ways, making each playthrough feel fresh even after mastering the game.
What truly sets Appel apart is its accessible yet powerful level editor. Activated by pressing Q+M, the editor provides seven block types including standard platforms, rotating spikes, patrolling enemies, moving platforms, and crushing mashers. This toolset strikes the perfect balance—simple enough for beginners to create their first level within minutes, yet deep enough for experienced designers to craft intricate challenges. The ability to test levels instantly by toggling between edit and play modes accelerates the learning process. Thousands of community members have used this editor to develop game design skills that translate beyond Scratch.
Appel's influence extends far beyond its immediate popularity. The game sparked a creative explosion in the Scratch community, with creators developing themed variations (volcanic, ice, space), difficulty modifications (easy mode, kaizo challenges), multiplayer adaptations, and massive level packs containing 100+ stages. Speedrunners established competitive categories with detailed leaderboards. Educational institutions incorporated Appel into game design curricula. The project demonstrated that browser games could achieve the depth and replay value of commercial platformers while remaining completely free and accessible. Four years after release, Appel continues to inspire new creators and entertain players worldwide.
Press Q and M keys simultaneously during gameplay to toggle the level editor. Once in edit mode, use number keys 1-7 to select different block types, click to place blocks, press E for eraser mode, and R to rotate blocks. Press Q+M again to test your level in real-time. Your level will be saved within your browser session.
Golden apples are the primary collectibles scattered throughout each level. Collecting all golden apples provides 100% completion satisfaction but isn't required to finish levels. Red apples are secret collectibles—one hidden per level in extremely difficult-to-reach locations. Finding all red apples represents the ultimate completionist challenge and often requires creative use of multiple advanced techniques.
The original Appel was designed for keyboard controls and works best on desktop computers. However, community members have created mobile-friendly remixes with touch controls optimized for tablets and smartphones. Search for 'Appel Mobile' or 'Appel Touch Controls' on Scratch to find these adapted versions.
Appel includes an automatic checkpoint system. When you touch a checkpoint (marked by flags or specific objects), your progress is saved. If you die, you'll respawn at the last checkpoint you touched rather than restarting the entire level. Your overall game progress (which levels you've completed) is saved in your browser's local storage, so you can close the game and return later to continue where you left off.
Wall sticking requires precise timing and input. You must be moving toward the wall when you make contact—simply jumping straight up next to a wall won't work. Hold the direction key (left or right) toward the wall continuously while in the air. If you're still having trouble, try jumping at a slight angle toward the wall rather than directly into it. Practice in the early levels where wall jumping is introduced before attempting difficult vertical sections.
To share custom levels, you'll need to remix the Appel project on Scratch. Click 'See inside' on the original project, then click 'Remix' to create your own version. Build your levels using the editor, save your project, and share the project link with others. You can also submit your remix to Appel-themed Scratch studios where community members discover and play custom content.
Speedrun times vary by category. The Any% category (complete all levels, apples optional) has seen runs under 10 minutes by top players. The 100% category (collect all golden and red apples) typically takes 15+ minutes even for skilled speedrunners. Individual level (IL) records range from 15 seconds to 2 minutes depending on level complexity. Check Scratch studios dedicated to Appel speedrunning for current leaderboards and record holders.
Advanced players have discovered several techniques beyond the basic mechanics. 'Corner boosting' involves precise timing when transitioning between walls to gain extra height. 'Ceiling clips' can sometimes allow passage through thin barriers. 'Enemy bouncing' (timing jumps on enemy hitboxes) can extend your reach in specific scenarios. Most of these techniques are difficult to execute consistently and are primarily used in speedruns or challenge runs. The game is fully completable without knowing any glitches.
Appel's popularity stems from several factors: tight, responsive controls that feel professional; innovative mechanics that are easy to learn but difficult to master; the empowering level editor that turns players into creators; griffpatch's reputation for quality projects; perfect difficulty curve that challenges without frustrating; and the game's remix-friendly design that encourages community participation. It represents the pinnacle of what's possible in Scratch while remaining accessible to creators of all skill levels.
No. Appel is created in Scratch using the MIT License, which means all projects must remain free and non-commercial. You cannot sell Appel remixes or charge for access. However, creating high-quality Appel content can build your portfolio, demonstrate game design skills, and help you gain recognition in the Scratch community. Many successful game developers started by creating Scratch projects like Appel before moving to commercial platforms.
Explore other amazing Appel remixes and variations
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